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Every match on Matchely is one of these:

Friendly

A one-off match that already happened and you record. It counts toward your history and your level, but belongs to no competition.

Competition match

Created by the competition when the organizer opens a round. The result earns points in the standings.

Pyramid challenge

In a Challenge Pyramid the player creates the match: you challenge someone above you.

From an invite

A match that has yet to happen. You set the date, the place and the level, invite whoever is playing and the match is born when the spots fill up.

Imported

Old matches you bring in from screenshots, spreadsheets, or Google Sheets.

Arranging a match with an invite

A friendly is always a past match. To arrange one that has yet to happen, the way in is a match invite, which comes in two shapes:

Open invite

You set the sport, day, and time — or a window of times — then share a link. Whoever opens it and joins first takes the spot.

Directed invite

You invite one specific person, and they accept or decline. If they aren’t a connection yet, accepting the invite connects you.
The time needs at least 20 minutes’ notice and at most 60 days — or, if you are at the club right now and do not want to wait, you can create a match for right now, with no notice at all. Instead of pinning one exact time, you can publish a window of possible times, in 30 minute steps: whoever joins marks which of them work for them, and the match lands on the first one that works for everyone. In a directed invite, the sports on offer are the ones you both have on your profile — and if the other person has published their availability, their usual times show up as a shortcut, with a warning when you pick a time outside them (they can still accept). Not sure which day will work? Instead of one, mark two to seven days: Matchely publishes one match per day, with a single link, and you pick how many of those days you can play — all of them, only one, or more than one but not on back-to-back days. Whoever joins one day may put the others out for now, depending on that choice. The place is required: up to three courts or clubs, or the whole city for when you have no court yet. You can also set the level range of whoever joins and leave a note with the practical details (fee, access, what to bring). The step by step, the sharing and the joining are in Match invite. Once the last spot is filled, the invite closes and the match shows up in your matches, as pending — and any player can reschedule date, time or place from there. After it is played, the result is entered and validated like any other match. If someone can no longer make it, the scheduled match does not have to fall through: whoever drops out uses Can’t make it and the spot reopens for a substitute until one hour before kickoff; whoever created the invite gets Cancel the match, which calls it off outright. While the scheduled match stands, it cannot be deleted — those two ways out took the delete button’s place. Both are in Match invite.

The time or the court changed

While the invite is still open, whoever created it sees Edit invite on the invite page. It is the same form used to create it — date, time, places, level and note — so there is no need to throw the invite away and start over: whoever already joined stays in, gets a notice with the new time, and the change is recorded on the invite page. The sport is the one thing you cannot change there. It decides how many spots the invite has, and people may already be in them. Anyone who did not create the invite cannot edit it, but they can suggest another time on its page — and whoever created it either moves the match or keeps the current time. That is for a fixed-time invite: on an invite with a time window the button is not there, because joining already means picking from the times on offer. See Match invite. Next to it sits Delete invite, which asks for confirmation first. It cannot be undone and it takes the match off the schedule of everyone who had already joined — to change a detail, edit instead.
The match conversation is born when the second person joins the invite: see Chat for who joins it and when.

Where they live

Under My matches, in four blocks, in this order:
  • Needs you — whatever is waiting on your answer, most urgent first: a result to validate, a match of yours with a guest invite about to expire, an expired match to reactivate, and a court booking with a pending payment.
  • Upcoming matches — in a strip you drag sideways; See all opens the full list, with search by opponent and filters for sport, type and status.
  • Invites — in a strip too, with See all for the full list, and in two tabs. Open: invites made for you, invites you were listed in, the ones you already joined, and the ones open in your city, in your sports. Created by me: your own, still with spots, with WhatsApp and edit. A dot on the tab shows when something is waiting on your answer. An invite across several days takes up a single card, with View days to open the series page. With no invite to show, the section does not disappear: it brings Suggestion cards with people who haven’t played you in 90 days or more, and an Invite button that opens an invite addressed to them.
  • Match history — your most recent matches in a strip; See all opens the full history, with filters for sport, competition, year, result and type, and search by opponent.
A match that already has a photo shows its cover on the card, with how many items the gallery holds — the shortcut to recognise the match without opening it. Uploading is covered in Enter the result.

A match’s path

1

Someone enters the result

Either player.
2

The other side validates it

Until someone validates, the match stays pending.
3

It counts

Once validated, the match enters both histories and earns ranking points.
A pending friendly has a 7-day window. After that, with no validation, the match is deleted — it does not stay pending forever, and there is no administrator to settle it for you. Whoever entered it can also delete the pending match before then.
Validation is what makes the match count. Before it, a friendly does not move your level or your ranking, and it does not show up in head-to-head.